I'm amazed by what Phoenix can do and all within max. Hoping switching between several apps will become a thing of the past.
One thing I'm having trouble playing with is the look of the ocean surface. Specifically the height of the waves and the 'choppiness' thats found in other surface generators. Is it all achieved through the vray ocean surface material? I've tried copying an instance to the material editor and fiddling there but nothing seems to update - do you have to re-sim to see the changes?
Thanks for any help
One thing I'm having trouble playing with is the look of the ocean surface. Specifically the height of the waves and the 'choppiness' thats found in other surface generators. Is it all achieved through the vray ocean surface material? I've tried copying an instance to the material editor and fiddling there but nothing seems to update - do you have to re-sim to see the changes?
Thanks for any help
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