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PHXLiquid Object Stops Emitting Liquid?

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  • PHXLiquid Object Stops Emitting Liquid?

    I have a simple Plane that's set as my PHXLiquid source object. It's emitting the liquid just fine, but seems to cut off at about frame 20. Nothing is animated to do so. So why does it turn off? Any suggestions to keep my liquid flowing from my Plane?

    I've tired convert to a box but now the inside of my box fills with liquid. Even though my faces are in the right direction and I've only assigned one polygon to be ID 1, and the other polygons are ID 2. PHXLiquid is told to emit from Polygon ID 1. Why is it filling my small box with liquid instead of spraying the liquid out from it?

    Nevermind, I switched it to particles and its working out better. Thanks.
    Last edited by Teriander; 23-09-2013, 08:14 AM. Reason: Resolved.

  • #2
    Would it be possible to attach sample scenes according to those issues ?
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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