Thank you for the nightly build, great help in figuring out a good setup!
It also showed, that the displacement is working correctly if done right.
The reason it is not lining up in my scene must have to do something with the way I linked the grid with the boat in some way.
I linked the grid to a dummy object (via a position constraint with "keep initial offset" checked) that is moving straight forward and then i linked the Ship object to the dummy object, so i could animate some secondary movement.
This must somehow have messed with the displacement.
I still can´t get it to work, it´s probably best if I just start from scratch.
Unless I´m still doing something wrong in my workflow. For example:
Does the displacement need to be checked in the rendering Tab before or after simulation, so that the splashes and foam line up with the core fluid?
I´m currently simulating the grid without splash and foam and then resim.
This creates two extra objects (PG [Splashes] of system...etc).
Do I need to link those objects to the moving dummy object aswell?
I finally found the splash and particle count now aswell!
It also showed, that the displacement is working correctly if done right.
The reason it is not lining up in my scene must have to do something with the way I linked the grid with the boat in some way.
I linked the grid to a dummy object (via a position constraint with "keep initial offset" checked) that is moving straight forward and then i linked the Ship object to the dummy object, so i could animate some secondary movement.
This must somehow have messed with the displacement.
I still can´t get it to work, it´s probably best if I just start from scratch.
Unless I´m still doing something wrong in my workflow. For example:
Does the displacement need to be checked in the rendering Tab before or after simulation, so that the splashes and foam line up with the core fluid?
I´m currently simulating the grid without splash and foam and then resim.
This creates two extra objects (PG [Splashes] of system...etc).
Do I need to link those objects to the moving dummy object aswell?
I finally found the splash and particle count now aswell!
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