Hello,
When rendering foam as a separate pass, how do you extract the specular highlights on each bubble?
Obviously the foam on a black background can be used as a layer above as a Screen mode layer, but this will only really work for white foam.
The foam alpha channel doesn't contain the specular highlight, just the falloff of each bubble.
Any ideas?
Thanks.
When rendering foam as a separate pass, how do you extract the specular highlights on each bubble?
Obviously the foam on a black background can be used as a layer above as a Screen mode layer, but this will only really work for white foam.
The foam alpha channel doesn't contain the specular highlight, just the falloff of each bubble.
Any ideas?
Thanks.
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