Hello,
I'm making a flushing toilet, and after some experimentation I'm using 1 simulator with an initial fill up for the U-bend, and some emitters around the rim to pour water in during the flush.
The problem is when the toilet starts flushing, the toilet fills (as expected!). Is there any way I can have the water that falls in to the initial fill NOT add to the amount? I just really want it to create the waves and noise but keep the water level approximately the same.
Any ideas are much appreciated.
I'm making a flushing toilet, and after some experimentation I'm using 1 simulator with an initial fill up for the U-bend, and some emitters around the rim to pour water in during the flush.
The problem is when the toilet starts flushing, the toilet fills (as expected!). Is there any way I can have the water that falls in to the initial fill NOT add to the amount? I just really want it to create the waves and noise but keep the water level approximately the same.
Any ideas are much appreciated.
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