Hi again,
Currently I'm rendering my foam as a separate pass that we're going to use as a Screen Layer on top of the water render. While this looks good with some fiddling, I feel like the overall mass of foam lacks depth and shade.
Often I would render a greyscale pass of a character or scene to use the shadows as a multiply to boost the shading. Is there any way I can do this with the foam?
Ideally I'd like to render each bubble simply as a grey sphere with lighting on it. Is this possible at all?
Thanks,
Chris.
Currently I'm rendering my foam as a separate pass that we're going to use as a Screen Layer on top of the water render. While this looks good with some fiddling, I feel like the overall mass of foam lacks depth and shade.
Often I would render a greyscale pass of a character or scene to use the shadows as a multiply to boost the shading. Is there any way I can do this with the foam?
Ideally I'd like to render each bubble simply as a grey sphere with lighting on it. Is this possible at all?
Thanks,
Chris.
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