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  • No bifrost in max!

    So this is official today. There is no bifrost in MAx!!!

    Thanks to chaosgroup for bringing liquid sim inside of max! Now Phoenix has to kicks naiad's ass!

    http://area.autodesk.com/3dsmax2015#!driven-by-you

    And here is some examples of what PhoenixFD must do better and faster!
    http://www.igorfx.com/bifrost/
    Last edited by jstrob; 18-03-2014, 11:39 AM.

    __________________________________________
    www.strob.net

    Explosion & smoke I did with PhoenixFD
    Little Antman
    See Iron Baby and other of my models on Turbosquid!
    Some RnD involving PhoenixFD

  • #2
    By the way. I think vray license works with maya too. But what about Phoenix license? can I use it in maya. Cause I'm seriously thinking about switching to maya today... Or maybe tomorrow I will get back my feet on earth...

    __________________________________________
    www.strob.net

    Explosion & smoke I did with PhoenixFD
    Little Antman
    See Iron Baby and other of my models on Turbosquid!
    Some RnD involving PhoenixFD

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    • #3
      i think the vray license for maya and max is different
      not sure about the procedure, perhaps you can change your licenses
      ______________________________________________
      VRScans developer

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      • #4
        Originally posted by Ivaylo Katev View Post
        i think the vray license for maya and max is different
        For V-Ray 3.0 versions, the render licenses can be shared. But Phoenix never needed a render license in the first place.

        not sure about the procedure, perhaps you can change your licenses
        I think you should be able to cross-grade; it would be best to ask our sales guys at sales.software@chaosgroup.com

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          Well finally I will wait a bit.

          Bifrots in maya has no foam, no splash, no viscous fluids.... (like said in this article today: http://www.fxguide.com/featured/bifr...in-depth-look/)

          All things that we have right now in PhoenixFD! So no need to buy maya yet, bifrost is not production ready. And there is some words about bifrost being integrated in max too later on. Maybe you will also make Phoenix better than Bifrost before it gets in max or before it becomes production ready in maya! You still have time and I wish you can get it done! In fact maybe it's already the case and it's up to us artists to create some fantastic animation with it and show to the world how Phoanix can kick Naiad's ass!

          Long live the phoenixFD team!

          __________________________________________
          www.strob.net

          Explosion & smoke I did with PhoenixFD
          Little Antman
          See Iron Baby and other of my models on Turbosquid!
          Some RnD involving PhoenixFD

          Comment


          • #6
            Originally posted by jstrob View Post
            In fact maybe it's already the case and it's up to us artists to create some fantastic animation with it and show to the world how Phoanix can kick Naiad's ass!
            Well, if they do it like X-Gen integration, then we definitely stand a chance But as far as I understand Bifrost is a lot more than fluids, it's supposed to be something like ICE in the (RIP) Softimage.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #7
              I agree there seem to be pro and cons in both solutions. As I have Maya, I will get bifrost anyway, lucky me, but I think I will get Phoenix also. In the IgorFX page, there are a lot of nice examples but as you say no real foam, and I noticed that they never show in the renders an infinite ocean, so I'm wondering if it's do-able
              www.mirage-cg.com

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              • #8
                Chaos Group should really use this as a great opportunity to get out a "V-Ray 3 standard" release for Phoenix. And by that I mean fast, well documented, and with a slick UI.

                Oh and while you're at it, drop "FD" from the name and just call it Phoenix 3.
                Last edited by fingerindustries; 19-03-2014, 02:58 AM.

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                • #9
                  Originally posted by fingerindustries View Post
                  Chaos Group should really use this as a great opportunity to get out a "V-Ray 3 standard" release for Phoenix. And by that I mean fast, well documented, and with a slick UI.

                  Oh and while you're at it, drop "FD" from the name and just call it Phoenix 3.
                  Just google phoenix and you will inderstand why it is not a so good idea to drop the FD...

                  __________________________________________
                  www.strob.net

                  Explosion & smoke I did with PhoenixFD
                  Little Antman
                  See Iron Baby and other of my models on Turbosquid!
                  Some RnD involving PhoenixFD

                  Comment


                  • #10
                    Originally posted by waaazoo View Post
                    I agree there seem to be pro and cons in both solutions. As I have Maya, I will get bifrost anyway, lucky me, but I think I will get Phoenix also. In the IgorFX page, there are a lot of nice examples but as you say no real foam, and I noticed that they never show in the renders an infinite ocean, so I'm wondering if it's do-able
                    In fact the best solution is often to have all the tools... when you have time to learn them all and the money to buy them all. Now that I bought PhoenixFD I hope I can have time to master it to the point where I could do every examples on the IgorFx page but BETTER with PhoenixFD, foam, splash and infinite ocean, and add a few viscous fluid example that bifrost can't do!

                    I think IgorFX render with Mental Ray. So that's maybe why he can't render too many finished shot with infiinite ocean. Mental ray is so slow!

                    __________________________________________
                    www.strob.net

                    Explosion & smoke I did with PhoenixFD
                    Little Antman
                    See Iron Baby and other of my models on Turbosquid!
                    Some RnD involving PhoenixFD

                    Comment


                    • #11
                      really the foam and the infinite ocean are our main advantages, and actually almost all the questions in the forum and in the support mails are about them. actually you can make infinite ocean with all professional liquid simulators, but you can see in the tutorials how hard is it, there is no automatic ocean setup like in phoenix. however we wouldn't sleep carelessly, the competitor products have other important advantages that we have to introduce too.
                      ______________________________________________
                      VRScans developer

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                      • #12
                        Originally posted by jstrob View Post
                        Just google phoenix and you will inderstand why it is not a so good idea to drop the FD...
                        Even as it is now, there is the Phoenix Fire Department in Arizona I often find articles saying that Phoenix FD saved lives :P
                        Svetlin Nikolov, Ex Phoenix team lead

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                        • #13
                          Haven't look at the bifrost stuff much yet, on the projects where I had to do fluids, Phoenix performed brilliantly.
                          See http://vimeo.com/78149754
                          The stuff I would love to see Phoenix do is like Thomas Marque's Naiad Lava stuff. See here http://vimeo.com/user11824348
                          The cooling and solidifying. Not sure if this would be possible in a grid based fluid though. Having viscosity controlled by temp.
                          But I feel for anyone who used to use Naiad, from my understanding the support was kind of like Chaos support, users and programmers interacting. Now that it is in the Autodesk monster, the support will vanish.
                          Gavin Jeoffreys
                          Freelance 3D Generalist

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                          • #14
                            Originally posted by Ivaylo Katev View Post
                            really the foam and the infinite ocean are our main advantages, and actually almost all the questions in the forum and in the support mails are about them. actually you can make infinite ocean with all professional liquid simulators, but you can see in the tutorials how hard is it, there is no automatic ocean setup like in phoenix. however we wouldn't sleep carelessly, the competitor products have other important advantages that we have to introduce too.
                            I would like to see a little more interactivity and realtime. Interractive LOD would be wonderfull just to sample the simulation down to have more fluidity in the viewport. There should also be some presets for foam splash and grid. The interractive features of the presented Maya/bifrost seems wonderfull, but I'll wait to test it myself before saying WOW
                            I like the ocean preview with the displacement, it's really nice to have this in PhoenixFD.
                            www.mirage-cg.com

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                            • #15
                              Originally posted by Raven View Post
                              Haven't look at the bifrost stuff much yet, on the projects where I had to do fluids, Phoenix performed brilliantly.
                              See http://vimeo.com/78149754
                              is this phoenix? there are frames that look really like cg, but at 13 sec this can't be cg.
                              ______________________________________________
                              VRScans developer

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