Hi, I’ve only just started using Phoenix so still trying to learn all the right settings of what to do and what not to do.
I’ve been testing out a scene with a simple cube dropping into the ocean and creating splashes and foam. It's almost there however there is just a few issues that are bothering me...
1. Default settings for conservation is set to “Symmetric” When I was playing with the 2.1 demo the default was “Smooth” Which would be a better option to use?
The issue I’m having is that with Symmetric, the stability of the ocean is really good, however when the cube hits the ocean there are a few crazy splashes that always shoot outside the grid. It’s a very unnatural splash. (only with a few droplets) but the good side is the ocean seems to calm down and settle. I changed conservation to smooth and the now the drops/splashes work perfectly however the grid does not settle. It ripples a lot. Any idea why this might happen? Also, is there a way to get the fluid to settle back to a rest quicker?
2. With demo 2.1, when you enabled liquids the voxel mode was automatically changed to inscribed. Should I always need to change the voxel mode to inscribed when using fluids? Or can you leave it on default mode?
https://www.youtube.com/watch?v=k9ky4kmG7Sc
I've included a video to show what I mean. First part is smooth conservation, as you can see a swell is created at the grid edge and then at the end it is very unstable motion. The second part is with symmetric conservation, when the cube hits there is a few strange splashes that hit the back of the grid (spray falls diagonally) the grid is a decent size for this test so those particles really fly unnaturally out the grid.
Thanks and any help would appreciated.
Thanks
Hayden
I’ve been testing out a scene with a simple cube dropping into the ocean and creating splashes and foam. It's almost there however there is just a few issues that are bothering me...
1. Default settings for conservation is set to “Symmetric” When I was playing with the 2.1 demo the default was “Smooth” Which would be a better option to use?
The issue I’m having is that with Symmetric, the stability of the ocean is really good, however when the cube hits the ocean there are a few crazy splashes that always shoot outside the grid. It’s a very unnatural splash. (only with a few droplets) but the good side is the ocean seems to calm down and settle. I changed conservation to smooth and the now the drops/splashes work perfectly however the grid does not settle. It ripples a lot. Any idea why this might happen? Also, is there a way to get the fluid to settle back to a rest quicker?
2. With demo 2.1, when you enabled liquids the voxel mode was automatically changed to inscribed. Should I always need to change the voxel mode to inscribed when using fluids? Or can you leave it on default mode?
https://www.youtube.com/watch?v=k9ky4kmG7Sc
I've included a video to show what I mean. First part is smooth conservation, as you can see a swell is created at the grid edge and then at the end it is very unstable motion. The second part is with symmetric conservation, when the cube hits there is a few strange splashes that hit the back of the grid (spray falls diagonally) the grid is a decent size for this test so those particles really fly unnaturally out the grid.
Thanks and any help would appreciated.
Thanks
Hayden
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