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  • steam of coffee

    hello, i'm trying with no success to create coffee steam .
    something fine and dynamic like in this picture

    Click image for larger version

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    i don't find how to proceed !
    I'm using the top of a cylinder as source of the particle, at the coffe suface level.
    Because i want the steam appear higher than the surface level and not always at the same place and high , i'm using a noise modifier and a slice to animate the particles source.
    in blue here :
    Click image for larger version

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    I'm using this parameters :
    Vorticity xV 0,1
    cooling 0,15
    smoke dissipation 0.97
    smoke buoyancy 0.08

    conservation smooth quality 8
    uniform density

    Advection method is classic
    Steps per frame 8


    When i'm using PhoenixFD to render the smoke it's to soft , not funny at all
    Click image for larger version

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    So, i'm thniking about using Krakatoa to render
    When i'm using Phoenix FD to generate particles and rendering them with Krakatoa i have something interesting, but to sharp and bugged
    Click image for larger version

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    Now, i need to know which parameters can help me to heve something better.
    Also, i would like the steam appear when temperature is less high , i'm playing with the colors and transparency smoke density and colors gradiant with no success .


    Can you help me ?

    thanks for your kindness
    GHiOM = Guillaume Gaillard
    freelance 3D artist
    www.ghiom.com

  • #2
    i would recommend to use particles for rendering, krakatoa or our foam shader in point mode.
    for smooh rendering you will need about 50M particles. perhaps you have seen our sample scene demonstrating the particle technique, it uses 60M particles.
    you can try to simulate with multipass advection if you need more curly movement.
    about the particle birth, unfortunately our particles do not have the same control as in the operator that we did for pf, that is shame. with pf you have no chance to produce the needed particle count, it is too slow. you have to make it like now, with some invisible geometry.
    ______________________________________________
    VRScans developer

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    • #3
      Thanks, you , i will try this.

      I have another idea.
      it's to create velocity with phoenix FD and then, create some particles with PF , then partitionning with Krakatoa and making some shader with Magma and compositing ..
      Like i did for this one : https://vimeo.com/39425682

      But it's a lot of work .. i would like to understand better your idea before
      GHiOM = Guillaume Gaillard
      freelance 3D artist
      www.ghiom.com

      Comment


      • #4
        btw, the reference above. i hope it's not a cg? the foam looks too real, the steam however may be cg.
        ______________________________________________
        VRScans developer

        Comment


        • #5
          Is particle flow " PhoenixFD Birth" and "PhoenixFD force" are broken ? it's seems to do nothing
          GHiOM = Guillaume Gaillard
          freelance 3D artist
          www.ghiom.com

          Comment


          • #6
            the last time i tested them they were ok, but will test again
            ______________________________________________
            VRScans developer

            Comment


            • #7
              they are working, but the temperature diagram refused to scale... that made the task to adjust it very hard. right click over the point and edit is the best way in this case. it may be just for this scene, because all other diagrams were responding properly
              ______________________________________________
              VRScans developer

              Comment


              • #8
                Hello,

                thanks for your support !! this is really fast and usefull . i will try again .
                GHiOM = Guillaume Gaillard
                freelance 3D artist
                www.ghiom.com

                Comment


                • #9
                  I can't make Phoenix FD force driving the particles from particle flow
                  Click image for larger version

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                  What i'm doing wrong ?
                  GHiOM = Guillaume Gaillard
                  freelance 3D artist
                  www.ghiom.com

                  Comment


                  • #10
                    you have to export the velocity channel , see the output
                    ______________________________________________
                    VRScans developer

                    Comment


                    • #11
                      that's already what i do
                      Click image for larger version

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                      i've checked this Velocity everywhere i saw it
                      GHiOM = Guillaume Gaillard
                      freelance 3D artist
                      www.ghiom.com

                      Comment


                      • #12
                        (Edited out)
                        Svetlin Nikolov, Ex Phoenix team lead

                        Comment


                        • #13
                          that's strange .. when i build this seeting in a fresh new scene, it's working .. but not in my scene.
                          GHiOM = Guillaume Gaillard
                          freelance 3D artist
                          www.ghiom.com

                          Comment


                          • #14
                            Particles flow "PhoenixFD Test" make 3DSMAX crashing a lot ! especialy with true if below is checked for temp .
                            GHiOM = Guillaume Gaillard
                            freelance 3D artist
                            www.ghiom.com

                            Comment


                            • #15
                              Can you strip your scene of any secret stuff and send it so we can have a look? Also, which version of Phoenix are you running?
                              Svetlin Nikolov, Ex Phoenix team lead

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