Hi there,
I'm trying to create a scenario where I pour two Liquids with a high viscosity on top of each other (like thick paint or honey). I was hoping for two easily distinguishable layers. After they settled I wanted to mix them in a second step. I used the technique outlined in this thread:
http://forums.chaosgroup.com/showthr...fferent-meshes
Unfortunately I ran into some issues. (I have attached the scene and a screenshot with 5 frames from the animation)
two_liquids.zip
First of all I don't get the Layers I was hoping for (see screenshot). The second liquid enters the first one which leads to the impression that the first one just becomes more. I used a viscosity and surface tension value of 1. Shouldn't that be enough? Am I missing something?
Second, the first Liquid is not pure. What I mean with this is that, although the second liquid wasn't created yet, I have a greenish colour at the bottom of the cone. Seems like the cyan from the first liquid gets mixed with the yellow from the second. Any Idea how I could prevent this?
And third, I get these real strong artefacts at the side of the cone. I know I could use a gizmo (render tab), but is there another way to reduce these?
Is there maybe completely different approach I could use?
I'm trying to create a scenario where I pour two Liquids with a high viscosity on top of each other (like thick paint or honey). I was hoping for two easily distinguishable layers. After they settled I wanted to mix them in a second step. I used the technique outlined in this thread:
http://forums.chaosgroup.com/showthr...fferent-meshes
Unfortunately I ran into some issues. (I have attached the scene and a screenshot with 5 frames from the animation)
two_liquids.zip
First of all I don't get the Layers I was hoping for (see screenshot). The second liquid enters the first one which leads to the impression that the first one just becomes more. I used a viscosity and surface tension value of 1. Shouldn't that be enough? Am I missing something?
Second, the first Liquid is not pure. What I mean with this is that, although the second liquid wasn't created yet, I have a greenish colour at the bottom of the cone. Seems like the cyan from the first liquid gets mixed with the yellow from the second. Any Idea how I could prevent this?
And third, I get these real strong artefacts at the side of the cone. I know I could use a gizmo (render tab), but is there another way to reduce these?
Is there maybe completely different approach I could use?
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