Ok, after some more testing I´m afraid I´ll have to cheat around the tearing object. I just rendered a small preview and the smoke just goes crazy, looks like very strong turbulence or wind, but there is non included in the sim.
I had a phoenix turbulence object in the scene, but I got rid of it.
So my guess ist that the cloth sim has too much influence on the smoke sim, that the verts move to fast from frame to frame or something like that and the sim goes crazy. I´ll try and make a snapshot of the finished tear and use that as a collision object for the smoke. Might not be 100% accurate this way, but the weird behaviour is most definitely linked to the cloth object.
I could still try and lower the objects velocity in the phoenix properties or increase the step size (its currently at 3), but I guess this is just how I´ll have to deal with it.
I had a phoenix turbulence object in the scene, but I got rid of it.
So my guess ist that the cloth sim has too much influence on the smoke sim, that the verts move to fast from frame to frame or something like that and the sim goes crazy. I´ll try and make a snapshot of the finished tear and use that as a collision object for the smoke. Might not be 100% accurate this way, but the weird behaviour is most definitely linked to the cloth object.
I could still try and lower the objects velocity in the phoenix properties or increase the step size (its currently at 3), but I guess this is just how I´ll have to deal with it.
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