Hi,
I am doing some liquid sim in Phoenix and I have a few questions:
1- how can I create a mate ID on the splashes and foam? I can see the particle ID option but not sure how it works.
2- this one is more general how do you comp a water sim on footage of a see for example. is there any passes worth rendering to help?
3- I am using the Ocean option in Mesh, which create the water surface to the infiniti. Which also make my sim paper thin (no more volume). Is there a way to still keep the thin surface but without the water been extended to the horizon? Which is waht I see in the viewport.
4- The sim, I am doing is a simple object jumping out of the water. When starting the sim, I get a tiny wave on the edge of the liquid where it meets the Phoenix container. This gives me a square wave that moves inward. Is there an option, to get the water created at the 1st frame in rest position?
5- The sim is to be comped over a river, that i have created using displacement on a plane created using the Vray waterTex. Is there a way to apply this texture as displacement on my sim?
I am using this version:
Phoenix FD for Maya 2014, version 2.2.0 from Jun 12 2014, 05:31:18, revision 24651
Sorry if my questions are basic, but I would appreciate the help.
Thanks,
Yannick
I am doing some liquid sim in Phoenix and I have a few questions:
1- how can I create a mate ID on the splashes and foam? I can see the particle ID option but not sure how it works.
2- this one is more general how do you comp a water sim on footage of a see for example. is there any passes worth rendering to help?
3- I am using the Ocean option in Mesh, which create the water surface to the infiniti. Which also make my sim paper thin (no more volume). Is there a way to still keep the thin surface but without the water been extended to the horizon? Which is waht I see in the viewport.
4- The sim, I am doing is a simple object jumping out of the water. When starting the sim, I get a tiny wave on the edge of the liquid where it meets the Phoenix container. This gives me a square wave that moves inward. Is there an option, to get the water created at the 1st frame in rest position?
5- The sim is to be comped over a river, that i have created using displacement on a plane created using the Vray waterTex. Is there a way to apply this texture as displacement on my sim?
I am using this version:
Phoenix FD for Maya 2014, version 2.2.0 from Jun 12 2014, 05:31:18, revision 24651
Sorry if my questions are basic, but I would appreciate the help.
Thanks,
Yannick
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