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  • Render only bubbles

    Is it possible to render only the bubbles after a simulation with the liquid?
    This time I dont need the liquid, only the bubble shapes (or mesh)

    Thanks as always!
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  • #2
    yes, just deselect the renderable option of the simulator
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    • #3
      Originally posted by Ivaylo Katev View Post
      yes, just deselect the renderable option of the simulator
      you mean from the 3dsmax object properties?
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      • #4
        yes, exactly
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        • #5
          I am very very sorry to bother with these newbie questions but the foam doesnt render for me at all.
          I am trying to get underwater bubbles.
          I simulated water rising up, hitting some objects on the way. The foam is created and I can see it in the viewport.
          I also created a PHXFoam object, chose the simulator (also after some tests assigned a material to it) and set it to bubbles. Except for the liquid, nothing renders. Making the simulator unrenderable results in a totally empty rendering..
          what am I doing wrong?
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          • #6
            turn the foam mode to bubbles, by default it is point, for large scale sims
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            • #7
              bubbles is turned on in the phxfoam.
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              • #8
                you mean the rendering mode is not point (the default) but you have switched it to bubbles? can you attach a screenshot with the phxfoam settings?
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                • #9
                  thanks for having a look! you are the best!
                  Click image for larger version

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                  • #10
                    Ivaylo, I am sorry. I think something is wrong with some other settings. I just started a new scene and was able to render the bubbles..
                    I dont know what is wrong with that other scene but I wil just import my geometry and work with a new scene.. clueless but it will work out!
                    thanks though!
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                    • #11
                      really i didn't found any problem in the settings. i have seen similar cases, they are caused by broken particle group objects. phoenix uses hidden objects to represent each particle group. sometimes these objects lose the connection with the simulator and the foam shader can't evaluate the particles. in this case you have to delete them using the schematic view and to pick the particle group again in the foam shader.
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                      • #12
                        Originally posted by Ivaylo Katev View Post
                        really i didn't found any problem in the settings. i have seen similar cases, they are caused by broken particle group objects. phoenix uses hidden objects to represent each particle group. sometimes these objects lose the connection with the simulator and the foam shader can't evaluate the particles. in this case you have to delete them using the schematic view and to pick the particle group again in the foam shader.
                        this happened to me again in the scene that was working for me. the foam shader is connected to the simulator but nothing is rendered. I cannot seem to find a hidden object either...deleting the shader and linking a new one to the simulator doesnt help either..any suggestions?
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                        • #13
                          you mean there are no hidden objects representing the particles groups? the typical name is something like that "PG [Splashes] of system [PhoenixFD06]"
                          if you find this object, delete it. the best way is by the schematic view
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                          • #14
                            Originally posted by Ivaylo Katev View Post
                            you mean there are no hidden objects representing the particles groups? the typical name is something like that "PG [Splashes] of system [PhoenixFD06]"
                            if you find this object, delete it. the best way is by the schematic view
                            How can I find that object? I'm sorry but what exactly do u mean with schematic view? How do I open that?
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                            • #15
                              see the toolbar,


                              the schematic view button is placed between the material editor button and the curve editor button. just point them by the mouse and the names appear
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