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Blood jets using liquids

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  • Blood jets using liquids

    Hi,

    I am trying to achieve more realistic blood jets that I will later import as flipbooks in a 3D engine. I would like to use Phoenix FD as much as possible because I am investigating a 3D flipbook solution maybe later on, meaning I am going to use meshes (next gen baby! ).


    First question:

    I have 2 problems that I'm trying to resolve. First is the jet itself. I need to get a small amount of liquid that scatter in the air and die rather rapidly with a good velocity. I know that the discharge parameter controls the velocity and the amount of liquid at the same time. So am I suppose to put there in small amount and use wind / gravity to get it go faster? For scattering too I found the only way I could get the jets to scatter is to have multiple winds with turbulence. Am I missing something?


    Second question:

    I thought time scale would only slow down the simulation and add in-between frames but it also changes the simulation by ramoving a lot of the smaller particles and making my jet more simple and bold.
    Is there another way I should use to slow down the flow?


  • #2
    can you illustrate with some images or movies? i'm not sure tht understand the question.
    about the time multiplier you are right, it changes the simulation because changes the integration time step. the effect will be the same if you change the spf parameter.
    ______________________________________________
    VRScans developer

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