Hi,
I am wondering if there would be a way to use a splash coming from real flow and integrate it with a phoenixFD ocean and render the resulting liquid as only one surface?
for example could I take my sim of man overboard: https://vimeo.com/96042248 and replace the splash by a splash coming from real flow (without the foam and splash particles but just the main big splash mesh)?
I know we can import prt files and realf flow can export prt files too but it seems phoenixFD can only render the prt with the foam shader. Can't it use it to mesh it and blend it with an infinite ocean?
I am wondering if there would be a way to use a splash coming from real flow and integrate it with a phoenixFD ocean and render the resulting liquid as only one surface?
for example could I take my sim of man overboard: https://vimeo.com/96042248 and replace the splash by a splash coming from real flow (without the foam and splash particles but just the main big splash mesh)?
I know we can import prt files and realf flow can export prt files too but it seems phoenixFD can only render the prt with the foam shader. Can't it use it to mesh it and blend it with an infinite ocean?
Comment