Hi, I have been trying to render a ship sailing across an infinite ocean. When the simulation is complete, if I move the camera the ocean data disappears. I notice from other viewports that the ocean sim seems to project outward from the camera in a cone, therefore filling the view of the camera, and it makes sense that if the cone is the only simulated portion, moving the camera would make it irrelevant, is there a way to simulate in all directions and have control of the camera after the simulation is complete?
Thanks,
-Greg
Thanks,
-Greg
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