I would like to animate a ship in heavy seas. Is there any way to determine where the waves will be and how they will move in the PhoenixOceanFDTex shader? Any tips would be most welcome.
Something like this amount of waves in terms of height and frequency.
http://youtu.be/ANv3rMZ-tA0
Currently I'm stepping through the timeline and animating the ship determined by the waves visible through the mesh preview.
Something like this amount of waves in terms of height and frequency.
http://youtu.be/ANv3rMZ-tA0
Currently I'm stepping through the timeline and animating the ship determined by the waves visible through the mesh preview.
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