I know this has been asked a couple of times already (including by myself), but I´m still not quite sure, how to tackle this setup most efficiently:
I have a container (organic shape) with one hole in it.
I want to fill up the container until just below the hole.
From a source I want to add more liquid to the container, until it overflows through the hole.
Right now I´m following the advice from the manual, but I´m not sure how long it should take for the liquid to settle this way.
I created a dummy Emitter object roughly covering the volume, that should be filled up, but because so much liquid is discharged in such a short amount of time, it rises up pretty high first, before it settles, right now I´ve simulated until frame 300 and it is only starting to settle down.
Are these usual times for the liquid to settle down?
Or is there another way to achieve this?
I also thought about just covering a smaller area, that would cover only some part right below the liquid surface plus the part where the emitter for the overflowing is positioned and then using the "initial fillup" option in the liquids tab.
I can see the grid beeing filled up immidiately, I´m just not sure the filling up with the extra liquid source and the overflowing would work then.
There is also another thing about Emitters I can´t seem to get right:
How do I emit liquid into just one direction?
For example: I have a cylinder and delete all faces but one cap.
If I untick "solid object" in its phoenix properties it will not emit no matter if I set the liquid source to "brush" or "inject".
If I tick "solid object" it only emits for one frame.
And if I don´t delete the other faces it emits into all directions of the cylinder.
So how do I get one continuos stream into one direction?
Last but not least:
I once more can´t work in real scale, so an object that would in reality be 10 cm now is 10 meters.
I know I can change the scene scale in the phoenix sim, but I´m not quite sure in which direction...10 or 0.1?
I have a container (organic shape) with one hole in it.
I want to fill up the container until just below the hole.
From a source I want to add more liquid to the container, until it overflows through the hole.
Right now I´m following the advice from the manual, but I´m not sure how long it should take for the liquid to settle this way.
I created a dummy Emitter object roughly covering the volume, that should be filled up, but because so much liquid is discharged in such a short amount of time, it rises up pretty high first, before it settles, right now I´ve simulated until frame 300 and it is only starting to settle down.
Are these usual times for the liquid to settle down?
Or is there another way to achieve this?
I also thought about just covering a smaller area, that would cover only some part right below the liquid surface plus the part where the emitter for the overflowing is positioned and then using the "initial fillup" option in the liquids tab.
I can see the grid beeing filled up immidiately, I´m just not sure the filling up with the extra liquid source and the overflowing would work then.
There is also another thing about Emitters I can´t seem to get right:
How do I emit liquid into just one direction?
For example: I have a cylinder and delete all faces but one cap.
If I untick "solid object" in its phoenix properties it will not emit no matter if I set the liquid source to "brush" or "inject".
If I tick "solid object" it only emits for one frame.
And if I don´t delete the other faces it emits into all directions of the cylinder.
So how do I get one continuos stream into one direction?
Last but not least:
I once more can´t work in real scale, so an object that would in reality be 10 cm now is 10 meters.
I know I can change the scene scale in the phoenix sim, but I´m not quite sure in which direction...10 or 0.1?
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