My question is for Maya,
in Max you have in the rendering tab "ocean"
in Maya under displacement i use PhoenixFDOcenTexture and works fine in my FDsim.
How i can extend the nice water over that?
Is there another way to do that?
Thanks in advance.
in Max you have in the rendering tab "ocean"
in Maya under displacement i use PhoenixFDOcenTexture and works fine in my FDsim.
How i can extend the nice water over that?
Is there another way to do that?
Thanks in advance.
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