Hi,
We've got a project coming up where a liquid simulation (splashing) needs to be seen at about half or less speed. What's the best way to achieve this? I understand the time scale value doesn't work so well with liquids, so is there something I could do with playback speeds? Or frames per second?
So to put this question in the context of the project; I have an object emerging from an Initially Filled up grid. The object emerges in 1 second and I like the way the splashes look.
Supposing I need this to take 2 seconds, how do I do that? If I animate the object emerging over 2 seconds the splashes are no where near as violent (as expected)...
I just want the splash that took 1 second to generate but at half speed. Is this even possible?
Any ideas welcome.
Thanks.
We've got a project coming up where a liquid simulation (splashing) needs to be seen at about half or less speed. What's the best way to achieve this? I understand the time scale value doesn't work so well with liquids, so is there something I could do with playback speeds? Or frames per second?
So to put this question in the context of the project; I have an object emerging from an Initially Filled up grid. The object emerges in 1 second and I like the way the splashes look.
Supposing I need this to take 2 seconds, how do I do that? If I animate the object emerging over 2 seconds the splashes are no where near as violent (as expected)...
I just want the splash that took 1 second to generate but at half speed. Is this even possible?
Any ideas welcome.
Thanks.
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