Announcement

Collapse
No announcement yet.

Slow motion liquids

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Slow motion liquids

    Hi,

    We've got a project coming up where a liquid simulation (splashing) needs to be seen at about half or less speed. What's the best way to achieve this? I understand the time scale value doesn't work so well with liquids, so is there something I could do with playback speeds? Or frames per second?


    So to put this question in the context of the project; I have an object emerging from an Initially Filled up grid. The object emerges in 1 second and I like the way the splashes look.

    Supposing I need this to take 2 seconds, how do I do that? If I animate the object emerging over 2 seconds the splashes are no where near as violent (as expected)...

    I just want the splash that took 1 second to generate but at half speed. Is this even possible?



    Any ideas welcome.

    Thanks.
    Last edited by fingerindustries; 05-12-2014, 09:09 AM.

  • #2
    reverse the task - create the slower 2 sec simulation that looks good and then use play speed=2 in the input panel, you will have perfectly scaled result. the integer play speed values actually just skip frames, this is much better than interpolating frames to generate the intermediate one.
    ______________________________________________
    VRScans developer

    Comment


    • #3
      Thanks Ivaylo, I'll give this a shot on Monday and let you know...

      Comment


      • #4
        Hi Ivaylo,

        After thinking on this one, isn't setting the play speed to 2 going to speed it up rather than slow it down? I need the 1 second sim to last 2 seconds.

        Am I misunderstanding?

        I don't understand the process of using the Time scale slider. Do I need to animate objects interacting with the water at a normal speed or a slow motion speed?

        For example, could I animate the object emerging from the water in 2 seconds, simulate with Time-scale at 0.5, and then speed up the rendered frames 2x?


        Thanks.
        Last edited by fingerindustries; 08-12-2014, 03:28 AM.

        Comment


        • #5
          if you set the time scale to 0.5, the water dynamics will be twice slower. if you render this with play speed=2 you will get normal water dynamics, because they cancel each other.
          so, in this way you can have normal speed, and half speed, but avoiding the frame interpolation.
          ______________________________________________
          VRScans developer

          Comment

          Working...
          X