1. I generate liquid in a small container by injecting from ID at the bottom of the geometry.
2. the liquid is emptied into a second container with water.
3. the resulting mix is poured into a third bucket.
The simulation volume in the scene as a total is big so I want to use multiple grids to keep the sims efficient.
Issues
a. I fill (inject) the first container with soap but even if I fill it to the brim the fluid reduces down to nothing as I stop the discharge. So there is nothing left to pour into the second container.
b. The water container is filled (brush) source set to non solid.
Do these two grids have to be the exact same cell size?
(I couldn't find the cascade sample scene)
I use the first PhoenixFD001 as a source set to brush with a discharge 100 ( when using the brush option does it matter what the discharge is set to?)
c. Do I use the RGB chanel to manage the shaders when rendering? (It's not a full frame mix (ink in water) shot so I can probably fake it in post if I have to)
2. the liquid is emptied into a second container with water.
3. the resulting mix is poured into a third bucket.
The simulation volume in the scene as a total is big so I want to use multiple grids to keep the sims efficient.
Issues
a. I fill (inject) the first container with soap but even if I fill it to the brim the fluid reduces down to nothing as I stop the discharge. So there is nothing left to pour into the second container.
b. The water container is filled (brush) source set to non solid.
Do these two grids have to be the exact same cell size?
(I couldn't find the cascade sample scene)
I use the first PhoenixFD001 as a source set to brush with a discharge 100 ( when using the brush option does it matter what the discharge is set to?)
c. Do I use the RGB chanel to manage the shaders when rendering? (It's not a full frame mix (ink in water) shot so I can probably fake it in post if I have to)
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