Announcement

Collapse
No announcement yet.

Phoenix and new Vray Instancer

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Phoenix and new Vray Instancer

    Hey there,

    I´ve been doing R&D for quite a while now for floating particles, since I need them in almost every medical project we are doing.
    So far I always just did some simple pflow setup with wind turbulence or random walk.
    But for some hero shots I´d love to have the ability to make the floating particles react realistically to objects moving through them, like they were actually in a fluid.
    I did some R&D with mParticles and glue operator, but that was always very slow to simulate and very...crash intense.
    So I was thinking, if I could somehow utilize phoenix to help me achieve that.
    So i guess I could do something with drag particles, but since I prefer my floating particles be more than just dots (I have a bunch of objects for dust such as fuzzy little pieces of hair and stuff like that), I´m wondering if there is something I could do with the new Vray Instancer...

    I´m in the middle of a project right now, so I can´t do any R&D myself, just waiting for some caches at the moment and thinking out loud here...

  • #2
    the instancer does not support phoenix particles, they are just dots and have no orientation channel.
    but how about to use the phoenix operators to drive pf particles?
    ______________________________________________
    VRScans developer

    Comment


    • #3
      Damn...I didn´t even realize those Operators existed...guess I´m just tooo focussed when working with Pflow...
      The most interesting op would probably be the Phoenix Force operator.
      Is there anything I should know about the usage before experimenting?
      From what I´ve understood so far, this is what I would do:

      1. Setup my Phoenix grid.
      2. Simulate whatever I want to simulate (just an empty grid with air inside, maybe some objects moving through it, or some liquid if needed).
      3. Setup my Pflow with birth near/ inside the grid.
      4. Add Phoenix force operator to the flow.

      Actually...could I in theory use this to do some fluid-to-object interaction? Like floating objects on a liquid surface?

      Comment


      • #4
        don't forget to export the velocity
        ______________________________________________
        VRScans developer

        Comment

        Working...
        X