Hey there,
I´ve been doing R&D for quite a while now for floating particles, since I need them in almost every medical project we are doing.
So far I always just did some simple pflow setup with wind turbulence or random walk.
But for some hero shots I´d love to have the ability to make the floating particles react realistically to objects moving through them, like they were actually in a fluid.
I did some R&D with mParticles and glue operator, but that was always very slow to simulate and very...crash intense.
So I was thinking, if I could somehow utilize phoenix to help me achieve that.
So i guess I could do something with drag particles, but since I prefer my floating particles be more than just dots (I have a bunch of objects for dust such as fuzzy little pieces of hair and stuff like that), I´m wondering if there is something I could do with the new Vray Instancer...
I´m in the middle of a project right now, so I can´t do any R&D myself, just waiting for some caches at the moment and thinking out loud here...
I´ve been doing R&D for quite a while now for floating particles, since I need them in almost every medical project we are doing.
So far I always just did some simple pflow setup with wind turbulence or random walk.
But for some hero shots I´d love to have the ability to make the floating particles react realistically to objects moving through them, like they were actually in a fluid.
I did some R&D with mParticles and glue operator, but that was always very slow to simulate and very...crash intense.
So I was thinking, if I could somehow utilize phoenix to help me achieve that.
So i guess I could do something with drag particles, but since I prefer my floating particles be more than just dots (I have a bunch of objects for dust such as fuzzy little pieces of hair and stuff like that), I´m wondering if there is something I could do with the new Vray Instancer...
I´m in the middle of a project right now, so I can´t do any R&D myself, just waiting for some caches at the moment and thinking out loud here...
Comment