If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
seems like what he needed was like if each voxel was a particle for metaballs he would want the radius of each metaball to be bigger.. i think
---------------------------------------------------
MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
---------------------------------------------------
MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
seems like what he needed was like if each voxel was a particle for metaballs he would want the radius of each metaball to be bigger.. i think
you are right. The increase of temperature might be the solution as the liquid will expand giving me a similar result. Unfortunately, I still haven't had time to test.
Hi Ivaylo,
How can I modify the mesh while using the Phoenix on solid geometry or dynamic geometry?
regarding the temperature, by default it is set on 2000 (K), I am trying with higher values but that doesn't seem to change anything.
Is it another setting that I need to change?
You have to set it to 1, and as Ivaylo previously said, try with 1 and e.g. with 8 and see if there is any difference.
The thing is that the liquid and temperature channels are shared between the fire and liquid simulator. When you enable liquids from the PHXSimulator object, the channel is used as liquid density, and in fire mode - as temperature. There is no temperature in liquid mode. In the PHXSource the liquid/fire modes are just a view for the interface, so in order to make the liquid more dense, just change the view to fire mode and set the temperature to a value closer to 1.
wouldnt temperature cause the liquid to expand as in to move apart? as opposed to making the particle size thicker?
---------------------------------------------------
MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
You can try also "Surface Level" value, this is in Rendering tab. By default is set to 0.5, but if you use 0.3 this will expand the existing mesh. /there is no need to simulate your animation again, when you change this value/
Comment