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  • #16
    Originally posted by ivaylo.ivanov View Post
    In Maya, just change this to Fire/Smoke and you will have all controls. The Liquid mode is just an UI preset to simplify the interface.
    Thanks for your answer.
    I will give it a try.

    Cheers,
    Yannick
    Portfolio: http://www.cgifocus.co.uk

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    • #17
      seems like what he needed was like if each voxel was a particle for metaballs he would want the radius of each metaball to be bigger.. i think

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      • #18
        Feels like you want more viscosity....

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        • #19
          viscosity would change the dynamics of the fluid. he just wants a bigger drop. (greater radius on the voxel)

          http://support.nextlimit.com/downloa..._radius_01.jpg
          Last edited by Da_elf; 22-01-2015, 03:51 PM.

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          MSN addresses are not for newbies or warez users to contact the pros and bug them with
          stupid questions the forum can answer.

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          • #20
            Originally posted by Da_elf View Post
            seems like what he needed was like if each voxel was a particle for metaballs he would want the radius of each metaball to be bigger.. i think
            you are right. The increase of temperature might be the solution as the liquid will expand giving me a similar result. Unfortunately, I still haven't had time to test.

            Yannick
            Portfolio: http://www.cgifocus.co.uk

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            • #21
              why not some kind of modifier over the mesh?
              ______________________________________________
              VRScans developer

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              • #22
                Originally posted by Ivaylo Katev View Post
                why not some kind of modifier over the mesh?
                Hi Ivaylo,
                How can I modify the mesh while using the Phoenix on solid geometry or dynamic geometry?

                regarding the temperature, by default it is set on 2000 (K), I am trying with higher values but that doesn't seem to change anything.
                Is it another setting that I need to change?

                Thanks,

                Yannick
                Portfolio: http://www.cgifocus.co.uk

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                • #23
                  well, i'm not known with maya , but in max you can apply modifiers over any geometry, including phoenix.

                  about the temperature, the normal liquid must be 1, for pressure you need above 1, let say 3. 2000 is too much
                  ______________________________________________
                  VRScans developer

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                  • #24
                    Originally posted by Ivaylo Katev View Post
                    well, i'm not known with maya , but in max you can apply modifiers over any geometry, including phoenix.

                    about the temperature, the normal liquid must be 1, for pressure you need above 1, let say 3. 2000 is too much
                    The default in Phoenix for Maya is 2000K, I tried 1 and 4000 and got the same result.

                    If the mesh is set on Maya mesh, I can do a few things but I cant extend it.

                    Thanks,

                    Yannick
                    Portfolio: http://www.cgifocus.co.uk

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                    • #25
                      2000 is the value for fire simulations, when is set to produce liquid it's 1.
                      ______________________________________________
                      VRScans developer

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                      • #26
                        Originally posted by Ivaylo Katev View Post
                        2000 is the value for fire simulations, when is set to produce liquid it's 1.
                        I can't found where the temperature is set to 1. Is it in the background?

                        Thanks,

                        Yannick
                        Portfolio: http://www.cgifocus.co.uk

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                        • #27
                          You have to set it to 1, and as Ivaylo previously said, try with 1 and e.g. with 8 and see if there is any difference.

                          The thing is that the liquid and temperature channels are shared between the fire and liquid simulator. When you enable liquids from the PHXSimulator object, the channel is used as liquid density, and in fire mode - as temperature. There is no temperature in liquid mode. In the PHXSource the liquid/fire modes are just a view for the interface, so in order to make the liquid more dense, just change the view to fire mode and set the temperature to a value closer to 1.
                          Svetlin Nikolov, Ex Phoenix team lead

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                          • #28
                            wouldnt temperature cause the liquid to expand as in to move apart? as opposed to making the particle size thicker?

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                            • #29
                              It would, but in Phoenix there just isn't any temperature in liquid mode - the channel is reused to hold the liquid density.
                              Svetlin Nikolov, Ex Phoenix team lead

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                              • #30
                                Hello Yannick,

                                You can try also "Surface Level" value, this is in Rendering tab. By default is set to 0.5, but if you use 0.3 this will expand the existing mesh. /there is no need to simulate your animation again, when you change this value/
                                Last edited by tsvetan.geshev; 28-01-2015, 07:17 AM.
                                Tsvetan Geshev
                                Technical Support Representative

                                Chaos Group

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