Hello,
I was asked to create an animation with water in slow motion. The water is used to clean a piece of metal.
The animation starts with a closeup of the metal, the camera is moving slowly. A water jet enters the screen rather fast from the side. The water jet cleans the metal part in real time for some frames and changes in slow motion while the camera circles the droplets and water structures. After approximately 180 degrees the time switches back to real time, the water jet is gone and the remaining water flows of.
I thought this should be possible using phoenix. Unfortunately I'm having some problems. My first approach was to use a cylinder as source and animate it. Using this method provided me with very little control and I had some issues to get a steady jet.
Now I'm trying to use particle flow with a deflector and vray metaballs for the jet and as source for phoenix. I think I should have mor control using this way but it is still hard to achieve good behavior.
Is this way a good choice? Am I missing an important trick? Should I use a completely different approach? Can I animate the timescale parameter for the slow motion effect.
I'am grateful for any advice.
I was asked to create an animation with water in slow motion. The water is used to clean a piece of metal.
The animation starts with a closeup of the metal, the camera is moving slowly. A water jet enters the screen rather fast from the side. The water jet cleans the metal part in real time for some frames and changes in slow motion while the camera circles the droplets and water structures. After approximately 180 degrees the time switches back to real time, the water jet is gone and the remaining water flows of.
I thought this should be possible using phoenix. Unfortunately I'm having some problems. My first approach was to use a cylinder as source and animate it. Using this method provided me with very little control and I had some issues to get a steady jet.
Now I'm trying to use particle flow with a deflector and vray metaballs for the jet and as source for phoenix. I think I should have mor control using this way but it is still hard to achieve good behavior.
Is this way a good choice? Am I missing an important trick? Should I use a completely different approach? Can I animate the timescale parameter for the slow motion effect.
I'am grateful for any advice.
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