Hi Guys,
I am doing an ocean scene for a project I'm working on. I want some white foamy peaks on the tops of each wave. I have come up with a solution that gives me ok results(see attached test image). I am basically using a displacement modifier on the plane. Its displaced with a noise map.
I then take the same noise map and adjust the output color map to give me a mask for a blend material. With a ocean material as the base and a white noisy material as crest of wave.
Here come the questions
1. Can you create a mask from a phoenix FD ocean texture map? Render texture and convert to give me a mask I can use?
2. it I want to generate foam/spray from the crests can I have plane emit particles from the high points/crests using a mask?
3. Or is there an easier way of doing this?
This is for a still by the way.
Thanks Guys!
Looking forward to see feedback!
Michael
I am doing an ocean scene for a project I'm working on. I want some white foamy peaks on the tops of each wave. I have come up with a solution that gives me ok results(see attached test image). I am basically using a displacement modifier on the plane. Its displaced with a noise map.
I then take the same noise map and adjust the output color map to give me a mask for a blend material. With a ocean material as the base and a white noisy material as crest of wave.
Here come the questions

1. Can you create a mask from a phoenix FD ocean texture map? Render texture and convert to give me a mask I can use?
2. it I want to generate foam/spray from the crests can I have plane emit particles from the high points/crests using a mask?
3. Or is there an easier way of doing this?
This is for a still by the way.
Thanks Guys!
Looking forward to see feedback!
Michael
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