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initialize from object - Good way to sculpt volumes?

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  • initialize from object - Good way to sculpt volumes?

    Hey guys, what does initialize from object do exactly? I'd like to create a bunch of objects out of geometry, and 'convert' them into volumes in Phoenix. (IE, I want to sculpt a rocket thruster in geo without the need to simulate);

  • #2
    you need just the grid representation of the objects? use the brush technique, and use just the first frame by specifying "direct frame" in the input panel.
    ______________________________________________
    VRScans developer

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