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Rendering dust - how to leave sections out of the render?
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Well I probably did this wrong but what I did was emit the dust off a plane at like 280 degrees temp and then ran the car through it hoping to raise some hell. What I didn't count on was the everywhere effect. I was trying to only really show something where there was tire contact, but I'm just not sure how to approach it. (I guess because it's dust instead of fire/smoke.)
I wonder if I could use a vray distance tex and select the tires and set it to a discharge map or something... maybe even vray dirt... as the area for emission as the car rolls by. Probably more accurate.
What would you do? Thanks!Last edited by Deflaminis; 01-04-2015, 01:05 AM.
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