Hi,
I've been asked to simulate a spot being squeezed in slow motion, and a requirement for it to hit the 'camera'
I'd like it to be fairly viscous and not run down the surface, but whenever the fluids hit it, they seem to keep spreading more than the volume of the droplet, and I'm finding it hard to make them not spread as much and stick.
I do have frost, so I'm thinking maybe PhoenixFD isn't the best way to do it, and I should do it the old fashioned way with pflow?
Thanks,
Steve
I've been asked to simulate a spot being squeezed in slow motion, and a requirement for it to hit the 'camera'
I'd like it to be fairly viscous and not run down the surface, but whenever the fluids hit it, they seem to keep spreading more than the volume of the droplet, and I'm finding it hard to make them not spread as much and stick.
I do have frost, so I'm thinking maybe PhoenixFD isn't the best way to do it, and I should do it the old fashioned way with pflow?
Thanks,
Steve
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