Just ordered a google cardboard VR set. I'm doing some tests with rendering a 360 degree animation. I am setting the camera type to spherical (in vray camera render settings) and FOV of 360. Phoenix is clipping the ocean mode to the original camera I believe. Is there a work around this? The image below shows black on the horizon where is is not extending.
https://www.dropbox.com/s/ci1lz2d2cw...issue.jpg?dl=0
Thanks!
https://www.dropbox.com/s/ci1lz2d2cw...issue.jpg?dl=0
Thanks!
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