Hey guys, is there any way to add some diffusion akin to Maya fluids? I'm looking to slightly blur the smoke after emission but I cant think of a way to do it out of the box.
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Simulation with diffusion?
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well, usually the goal is the opposite - how to prevent the diffusion, and we have no option to increase it, you can try to use the smoothing in the input channel, it is a post process, not a part of the simulation , but can be useful in your case.______________________________________________
VRScans developer
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