I've been playing around with the ocean displacement and was wondering how to improve the realism of the hand coming up out of the water. There are two things that I'd like to know if PheonixFD is capable of:
- A way to make the hand/arm look "wet" either with reflectivity, or water dripping, etc.
- A way to make the water more real looking where it intersects with the arm.
- Ad bits of foam to the scene, especially around the arm. I have a trial version of Pheonix nightly that has the foam, but don't have a clear picture of how to use it.
I've tried playing around with a reflection map, which helps a little bit for the wet look, but it's not really what I was thinking. I'm also playing around with RealFlow's Learning version and have been able to create some splashes, but they don't seem to look very convincing to me. Any other thoughts? Or maybe it can be done with Pheonix?
Thanks.
- A way to make the hand/arm look "wet" either with reflectivity, or water dripping, etc.
- A way to make the water more real looking where it intersects with the arm.
- Ad bits of foam to the scene, especially around the arm. I have a trial version of Pheonix nightly that has the foam, but don't have a clear picture of how to use it.
I've tried playing around with a reflection map, which helps a little bit for the wet look, but it's not really what I was thinking. I'm also playing around with RealFlow's Learning version and have been able to create some splashes, but they don't seem to look very convincing to me. Any other thoughts? Or maybe it can be done with Pheonix?
Thanks.
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