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Ocean splash and flip
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you mean the water itself makes the needed splash?
actually the water and the splash are simulated almost equally, except the flip part (grid based pressure processing). the splash just allows more particles with less expensive calculations.______________________________________________
VRScans developer
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i think if you animate them the result will be not good. of course we can add ability to animate them , the 3d max does it and it's not costing any efforts for us.
the "affect liquid" changes the splash birth/death behavior. when affect liquid is used, the splash consumes liquid when born, and returns it back when disappears. in few words the liquid is converted into splash. for closeup scenes this mode may be a problem, because you can see when the liquid is turned into splash. bot for far views is very good, because when the splash hits the water it produces some impact.______________________________________________
VRScans developer
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well, we need the settings of the scene, to make real the stable version
i have your scene, send me just the settings, they are kept in the log file mentioned above. or if you prefer send me the entire scene again, with the settings producing the crash______________________________________________
VRScans developer
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Ok. in this scene I´m trying very low splash rate when it crashes. https://www.dropbox.com/s/nn3kggpq5g..._down.max?dl=0
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