Hi,
Just wondering if someone never try to render a UVW pass (not uv) into maya for a smoke effect ?
I can get a weird uv pass when I change the render mode in volumetric geometry. but I have some negatives values. And it doesn't look like a proper uv pass...
Does any one knows the workflow for the uvw pass ?
Thanks
Just wondering if someone never try to render a UVW pass (not uv) into maya for a smoke effect ?
I can get a weird uv pass when I change the render mode in volumetric geometry. but I have some negatives values. And it doesn't look like a proper uv pass...
Does any one knows the workflow for the uvw pass ?
Thanks
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