If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
Announcement
Collapse
No announcement yet.
New method for generating detailed fluid surfaces from coarse liquid simulations
not bad at all.
i think this can be implemented as separate modifier or helper object, a surface waves simulator mapped on arbitrary geometry. of course in the future, there is no time for the next release
I understand that it is based on a lowres sim, so short base simulation times and then a post process without changing the approved base ? Should improve setup times a lot !
Comment