Is there a difference between having the displacement checked during simulations and not? In regards to splash and foam particles and their placement during rendertime?
IE will the particles that are generated during a sim without a displacement be pushed to the surface during render time when displacement pushes the surface up and down?
And in any case, are there benefits for simulating with a displacement on, rather than putting that on only during rendertime later?
IE will the particles that are generated during a sim without a displacement be pushed to the surface during render time when displacement pushes the surface up and down?
And in any case, are there benefits for simulating with a displacement on, rather than putting that on only during rendertime later?
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