Hi!
I'm trying to create smoke in the middle of my scene, behind some doors. The doors open in my scene and the smoke moves exactly how I wont it to however the smoke is outlining the shape of my basic cube emitter object. I have the emitter object set as not a solid object under the Phoenix object properties and I have render turned off on the object. I thought the next step would be to add the emitter object to the exclude list under object interaction but when I do this, I don't get any smoke produced at all.
Any suggestions on how I can produce smoke that moves through the emitter object as if it isn't there?
Thank you!
Chloie
I'm trying to create smoke in the middle of my scene, behind some doors. The doors open in my scene and the smoke moves exactly how I wont it to however the smoke is outlining the shape of my basic cube emitter object. I have the emitter object set as not a solid object under the Phoenix object properties and I have render turned off on the object. I thought the next step would be to add the emitter object to the exclude list under object interaction but when I do this, I don't get any smoke produced at all.
Any suggestions on how I can produce smoke that moves through the emitter object as if it isn't there?
Thank you!
Chloie
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