Hi,
iam testing the latest nightly version.
Ive created a simple explosion scene with a 50m grid. rendertime for most frames is acceptable.
But the first few frames where the heat is quite high and massive light is emmitted from the fire, take ages to render.
Even in a testrender with a clr. Thresh. of 0.05 and 720p resolution.
It took more than 4 hours to get about 50% of one frame done.
I'm playing around with the lightres. And it seems to get faster but even with 0.01% the rendertime is way to high.
It converts cells to lights right? So, the higher the grid res the lower this value should be, otherwise it'll create thousents of lights on a 50mill grid right?
Are these omnilights treated like vray lights? Has the Probabilistic Lights value any inpact on it? Are there any vray settings which you recomment to swich of or on for rendering scenes like that?
Iam on the latest stable Vray version for Max 2016.
Rendering with DR on two i7 2600k @4ghz
With automatic mode and BF&LC for GI
Apart from this i'am quite exited about the new features in this version.
The massive changes in almost every part of it (as far as i can tell from now) are leading to another question:
Will the stable version be a service pack or a complete new version which we'll have to pay for?
Edit:It throws a warning: Unable to create light from node Light001.
iam testing the latest nightly version.
Ive created a simple explosion scene with a 50m grid. rendertime for most frames is acceptable.
But the first few frames where the heat is quite high and massive light is emmitted from the fire, take ages to render.
Even in a testrender with a clr. Thresh. of 0.05 and 720p resolution.
It took more than 4 hours to get about 50% of one frame done.
I'm playing around with the lightres. And it seems to get faster but even with 0.01% the rendertime is way to high.
It converts cells to lights right? So, the higher the grid res the lower this value should be, otherwise it'll create thousents of lights on a 50mill grid right?
Are these omnilights treated like vray lights? Has the Probabilistic Lights value any inpact on it? Are there any vray settings which you recomment to swich of or on for rendering scenes like that?
Iam on the latest stable Vray version for Max 2016.
Rendering with DR on two i7 2600k @4ghz
With automatic mode and BF&LC for GI
Apart from this i'am quite exited about the new features in this version.
The massive changes in almost every part of it (as far as i can tell from now) are leading to another question:
Will the stable version be a service pack or a complete new version which we'll have to pay for?
Edit:It throws a warning: Unable to create light from node Light001.
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