I have a simulation running and it's taking too long (a lot has to do with the Maya solver I'm using. Only single threaded as stated in the documentation).
My question is this.. If I were to stop the sim, change the step count per frame to a lesser value, and re-initiate the simulation, would this work without crashing everything or getting a weird jump in my fluids at the time of the change? Would the step count per frame be something I could gradually animate to a lower value to save the past week of sim time? Right now I have 8 steps per frame and I'd like to cut that in half to 4. This is for a liquid simulation rendered as solid geo.
Using the adaptive grid is a dream, except when it keeps growing (as it should) and starts really chunking up your sim. Complete oversight on my part.
Many thanks for responses on this one. I just want to make sure I wouldn't be sabotaging my simulation.
My question is this.. If I were to stop the sim, change the step count per frame to a lesser value, and re-initiate the simulation, would this work without crashing everything or getting a weird jump in my fluids at the time of the change? Would the step count per frame be something I could gradually animate to a lower value to save the past week of sim time? Right now I have 8 steps per frame and I'd like to cut that in half to 4. This is for a liquid simulation rendered as solid geo.
Using the adaptive grid is a dream, except when it keeps growing (as it should) and starts really chunking up your sim. Complete oversight on my part.
Many thanks for responses on this one. I just want to make sure I wouldn't be sabotaging my simulation.
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