Hi,
after some weeks of trying the flip thing i'm wondering which one of this is responceble for what?
Seems that raising the spf is leading to more accurate simulations and also raises the particle count.
The count of grid cells on the other hand seems to affect the collision quality. Higher count = lesser particles will run through walls and so on.
Is that right?
And how to set it up for quicker tests? Low amount of grid cells?
Low spf seems to let the liquid suddenly explode some times especially in combination with surface tension.
So i assume that a low spf isn't suitable for quick tests.
Is that right?
And last but not least have you any recommendation or rule of thumb how high it should be set for the final sim?
With the the old solver it was recommended to set the cell count >50m at least I read that somewhere.
Is that still the case?
after some weeks of trying the flip thing i'm wondering which one of this is responceble for what?
Seems that raising the spf is leading to more accurate simulations and also raises the particle count.
The count of grid cells on the other hand seems to affect the collision quality. Higher count = lesser particles will run through walls and so on.
Is that right?
And how to set it up for quicker tests? Low amount of grid cells?
Low spf seems to let the liquid suddenly explode some times especially in combination with surface tension.
So i assume that a low spf isn't suitable for quick tests.
Is that right?
And last but not least have you any recommendation or rule of thumb how high it should be set for the final sim?
With the the old solver it was recommended to set the cell count >50m at least I read that somewhere.
Is that still the case?
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