Hi,
I haven't done a ton with regular particles in Phoenix, and I am trying to familiarize myself with the workflow. I've done smoke and fire, and water, and splash and foam. I get that stuff.
Now I need to do some fluid type particles that would render more conventionally, either as billboards/sprites, or as points with Krakatoa. I am getting good results with a Phoenix source that is emitting temperature and particles. I only want the particles; so I can hide the PHx simulator to not render the fire.
What is the easiest way to render the particles? If possible I would like to avoid single threaded pFlow, but I could go that route if I have to. What other options are there to render "drag" particles?
The docs say something about a right-click option to export a PRT. I cannot find where this is. Which version of Phoenix did this get added? Perhaps I need to grab the latest nightly.
Thanks.
I haven't done a ton with regular particles in Phoenix, and I am trying to familiarize myself with the workflow. I've done smoke and fire, and water, and splash and foam. I get that stuff.
Now I need to do some fluid type particles that would render more conventionally, either as billboards/sprites, or as points with Krakatoa. I am getting good results with a Phoenix source that is emitting temperature and particles. I only want the particles; so I can hide the PHx simulator to not render the fire.
What is the easiest way to render the particles? If possible I would like to avoid single threaded pFlow, but I could go that route if I have to. What other options are there to render "drag" particles?
The docs say something about a right-click option to export a PRT. I cannot find where this is. Which version of Phoenix did this get added? Perhaps I need to grab the latest nightly.
Thanks.
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