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Rotating gravity

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  • Rotating gravity

    Hi,

    In FumeFX you have FumeFX/Gravity helper to specify direction of gravity you want. How can I do this with PhoenixFD nightly? For example, I want my gravity toward camera, what is the right procedural to do it?


    Chen

  • #2
    disable the standard gravity and add the plain force helper, it affects the simulation in the same way as the gravity but can be directed in arbitrary position
    ______________________________________________
    VRScans developer

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    • #3
      thank you!
      what is the right value for plainforce? if I want it act as gravity?

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      • #4
        I am trying to recreate this scene with PhoenixFD, but the movement of smoke are not quite as I expect. There are several issues, here the smoke src size is depends on particle size. In FumeFX, particle src have fade in fade out size control; on the countary with PhoenixFD, I have to change particle size (fade in fade out) in Particle Flow, which is a little bit tedious.
        http://hammerbchen.blogspot.tw/2015/...th-fumefx.html

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        • #5
          Hey,

          In the PHXSource at the very bottom you can choose to use custom particle size and you can animate it. You can also use Time Base = Particle Age if you want to animate the particle size by age, instead of absolute. I think this should help you get the effect you are looking for.

          Cheers!
          Svetlin Nikolov, Ex Phoenix team lead

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