Hi, I was just reading the phoenixfd help to know how can I slow down the speed simulation of liquid using resimulation, because the interpolation and velocity makes it flicker. The problem is the guide shows how to do it with fire and smoke but not with liquids (http://docs.chaosgroup.com/display/P...-TimeBendResim), so Im wondering if this can be done or it is not suitable for liquids.
Thanks!
Thanks!
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