Hi! is this possible? I have a room where I will see out of the window water pouring inside the room, like it it was in a flood, the water will start accumulating inside of the room until reach the same level than the outside water that is just a tad over the window lever, is it possible to use the ocean shader to extend the liquid to the horizon? I can't think of another way to have liquid going so far without having to make a huge box full of particles that will never finish to calculate....
Also the tests that I'm running now are using a cube as a source on the window to pour the water inside, but for the ocean to work, and the liquid inside of the simulation to match the height of the ocean, I have to use initial fill up, so how I keep the interior of the room dry and pour liquid inside? does it makes sense?
Also for another shot, I need to see the ocean from outside of the house, see part of the roof outside of the water but most of it submerged, but have the level of the ocean rising until totally covers the house... is this possible to raise the level of the waater and ocean? or I have to animate the house moving down?
Thanks!
Also the tests that I'm running now are using a cube as a source on the window to pour the water inside, but for the ocean to work, and the liquid inside of the simulation to match the height of the ocean, I have to use initial fill up, so how I keep the interior of the room dry and pour liquid inside? does it makes sense?
Also for another shot, I need to see the ocean from outside of the house, see part of the roof outside of the water but most of it submerged, but have the level of the ocean rising until totally covers the house... is this possible to raise the level of the waater and ocean? or I have to animate the house moving down?
Thanks!
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