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some questions regarding mist

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  • some questions regarding mist

    Hi,

    I have some basic questions about "mist" in the nightly, cause I couldn't find enough info in the help.

    - since now mist and splash shared same rollout, how I can control rate of my splash?

    - how to conrol size of the mist? and how to control it's color?



    Rgds,


    Chen

  • #2
    Just change the splash multiplier and then adjust the split to mist value to get the amount of splash/mist ratio you would like.

    Load the Mist channel into a PHXFoam object to control the rendering of the mist, remember to set to atmosphere rendering for the PHXFoam object
    Adam Trowers

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    • #3
      I got it, very clear.

      thank you!

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      • #4
        Originally posted by flipbook View Post
        Just change the splash multiplier and then adjust the split to mist value to get the amount of splash/mist ratio you would like.

        Load the Mist channel into a PHXFoam object to control the rendering of the mist, remember to set to atmosphere rendering for the PHXFoam object
        so should I mannually create a PHXFoam helper and load it, change mode to "fog"?

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        • #5
          yes, the mist has no automatic construction of particle shader.
          ______________________________________________
          VRScans developer

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          • #6
            Originally posted by Ivaylo Katev View Post
            yes, the mist has no automatic construction of particle shader.
            Thank you, got it!

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