Hi! using as an example the ship scene, if one wants to have multiple ships, what would be the procedure? I managed to copy the ship with everything once solved, point the poarticles to the same cache, and then I can have two ships and only spend the time to calculate one, but the render time goes to hell, should I keep just one PHXFoam and add the second particle system to it? or have two PHXFoam? I want to reuse the simulation and have the same look on the second ship.
Also... is there a quick way to just render a pass that have only the ocean without the ship? so I can for example fade the ship off like it vanishes? By fading to a render of just the ocean? I tried to hide the ship, the foam and splash, and the particles, but the the ocean do not render sicne there are no particles. It seems that the PhoenixFD need to be solved for the ocean to render, and also needs to render at the same level... may be if in the time bend controls I solve frame 1 without the ship and then set play speed to 0????? Does my question makes sense?
V.
Also... is there a quick way to just render a pass that have only the ocean without the ship? so I can for example fade the ship off like it vanishes? By fading to a render of just the ocean? I tried to hide the ship, the foam and splash, and the particles, but the the ocean do not render sicne there are no particles. It seems that the PhoenixFD need to be solved for the ocean to render, and also needs to render at the same level... may be if in the time bend controls I solve frame 1 without the ship and then set play speed to 0????? Does my question makes sense?
V.
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