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Foam Patterns were much finer and nicer with ols simulation methods

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  • Foam Patterns were much finer and nicer with ols simulation methods

    Hi there

    I compared two scenes. One with old conservation method... Direct Smooth / Material Transfer (Advection) TLIP Particle Based against the newest nightly build with FLIP Fluids. The Foam with the old Method spreads out much finer and builds nice Patterns. In the new FLIP Simulation the Foam looks and behaves lumpy.

    Does anyone else observe such a Problem. I don't know wich Parameter to change to get the same nice Foam Behaviour and Patterns as with earlier Versions of Phoenix FD.

    Please help me

    Cheers David
    Pixelschmiede GmbH
    www.pixelschmiede.ch

  • #2
    how old is the reference build? as i remember the general purpose simulator was removed about the summer of 2015, this means about this time?
    and let be clear, the settings of the old build are
    conservation: direct smooth
    advection: particle based (FLIP)
    ______________________________________________
    VRScans developer

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