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Yes I'm thinking I may stick with that. Either way thought I would try get this to work.
I have decided to render an actual mesh for the smoke and use a light material with a falloff set to light/dark and control the cell colours. An issue I have come across is when toon is enabled (along with trying all different settings within toon) you get an ugly render. This happens even when a basic vray material is applied along with vray toon. The image below has no toon on the left and toon on the right.
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