Hello, I have a quick question about initial fill up. I'm working on a river scene (for the fun of it) and if I emit just from a regular emitter it takes quite a few frames of simulation before the water starts to fill up the bed and react the way I had in mind. My thought was that I could fill up the space with initial fill up and then run the emitter which would sort of push the water along and save me 1500 frames of 'fill up the river' simulation. (Or, is this a good use of resim?)
What I find however is that even if I have Z boundries set to open that the water sits there and doesn't "drain" out the bottom of the sim under the river bed geo. That geo is a single sided plane, if that matters. Then I thought maybe I could animate the value to 0 over time but it seems it's more of a switch.
Am I on the wrong track here? Thanks for any tips.
Best,
AJ
What I find however is that even if I have Z boundries set to open that the water sits there and doesn't "drain" out the bottom of the sim under the river bed geo. That geo is a single sided plane, if that matters. Then I thought maybe I could animate the value to 0 over time but it seems it's more of a switch.
Am I on the wrong track here? Thanks for any tips.
Best,
AJ
Comment