Hi All,
I'm am new to Phoenix FD, learning it on the fly.
Started a simulation from scratch following the YouTube ship tutorial.
![Click image for larger version
Name: 0.JPG
Views: 1
Size: 152.5 KB
ID: 884912](filedata/fetch?id=884912&d=1711221923)
Here is what I got: https://vimeo.com/173951999
Can someone please help me figure out:
1. are these flaying particles or sampling issue?
![Click image for larger version
Name: 1.JPG
Views: 1
Size: 135.9 KB
ID: 884913](filedata/fetch?id=884913&d=1711221922)
2. how much more I can/should adjust those settings:
![Click image for larger version
Name: 2.JPG
Views: 1
Size: 27.2 KB
ID: 884914](filedata/fetch?id=884914&d=1711221920)
3. what make the splashes shooting up like this and how can I fix it:
![Click image for larger version
Name: 3.JPG
Views: 1
Size: 82.3 KB
ID: 884915](filedata/fetch?id=884915&d=1711221919)
4. is there a way to fix the flickering ocean background.
![Click image for larger version
Name: 4.JPG
Views: 1
Size: 103.7 KB
ID: 884916](filedata/fetch?id=884916&d=1711221919)
I tested a FLIP sim whit a nightly few weeks ago and the ocean texture had subdives the rendering menu. cant find such in v2.2
Thanks for your help in advance. Any tip, advise, suggestion will be highly appreciated
Cheeers
I'm am new to Phoenix FD, learning it on the fly.
Started a simulation from scratch following the YouTube ship tutorial.
Here is what I got: https://vimeo.com/173951999
Can someone please help me figure out:
1. are these flaying particles or sampling issue?
2. how much more I can/should adjust those settings:
3. what make the splashes shooting up like this and how can I fix it:
4. is there a way to fix the flickering ocean background.
I tested a FLIP sim whit a nightly few weeks ago and the ocean texture had subdives the rendering menu. cant find such in v2.2
Thanks for your help in advance. Any tip, advise, suggestion will be highly appreciated
Cheeers
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