Hi,
Im working on a simulation for a still image. It basically is an glass full of water.
I only need the surfache and a bit water beneath to be simulated. Is it possible to somehow fill the rest of the glass with the water object without simulate it?
Tryed cap mode but it automatically generates a not cutable surfache for the whole simulator, and not only for the round glass in the middle.
After some tests I gave up and filled the whole glass, I had to raise the cell size but I think it'll still be enough.
But this leads to another problem.
The scale is miles off, I want it to look like a glass full of ocean.
So I'd like to use displacement for the surface but unfortunatly it also displaces the sides of the water object and the fade object option dosn't seem to do anything.
I use the latest nightly of Phoenix.
Im working on a simulation for a still image. It basically is an glass full of water.
I only need the surfache and a bit water beneath to be simulated. Is it possible to somehow fill the rest of the glass with the water object without simulate it?
Tryed cap mode but it automatically generates a not cutable surfache for the whole simulator, and not only for the round glass in the middle.
After some tests I gave up and filled the whole glass, I had to raise the cell size but I think it'll still be enough.
But this leads to another problem.
The scale is miles off, I want it to look like a glass full of ocean.
So I'd like to use displacement for the surface but unfortunatly it also displaces the sides of the water object and the fade object option dosn't seem to do anything.
I use the latest nightly of Phoenix.
Comment